vec3.h
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00034 #ifndef PLANCK_VEC3_H
00035 #define PLANCK_VEC3_H
00036
00037 #include <cmath>
00038 #include <iostream>
00039
00040
00041
00042
00043
00044 class vec3
00045 {
00046 public:
00047 double x,
00048 y,
00049 z;
00050
00051
00052 vec3 () {}
00053
00054 vec3 (double xc, double yc, double zc)
00055 : x(xc), y(yc), z(zc) {}
00056
00057
00058 void set_z_phi (double z_, double phi)
00059 {
00060 using namespace std;
00061 double sintheta = sqrt((1.-z_)*(1.+z_));
00062 x = sintheta*cos(phi);
00063 y = sintheta*sin(phi);
00064 z = z_;
00065 }
00066
00067
00068 void Normalize ()
00069 {
00070 using namespace std;
00071 double l = 1.0/sqrt (x*x + y*y + z*z);
00072 x*=l; y*=l; z*=l;
00073 }
00074
00075
00076 double Length () const
00077 { return sqrt (x*x + y*y + z*z); }
00078
00079
00080 double SquaredLength () const
00081 { return (x*x + y*y + z*z); }
00082
00083 const vec3 operator- () const
00084 { return vec3 (-x, -y, -z); }
00085
00086 void Flip ()
00087 { x=-x; y=-y; z=-z; }
00088
00089 const vec3 operator- (const vec3 &vec) const
00090 { return vec3 (x-vec.x, y-vec.y, z-vec.z); }
00091
00092 const vec3 operator+ (const vec3 &vec) const
00093 { return vec3 (x+vec.x, y+vec.y, z+vec.z); }
00094
00095 const vec3 operator* (double fact) const
00096 { return vec3 (x*fact, y*fact, z*fact); }
00097
00098 const vec3 operator/ (double fact) const
00099 { double xfact = 1./fact; return vec3 (x*xfact, y*xfact, z*xfact); }
00100
00101 vec3 &operator*= (double fact)
00102 { x*=fact; y*=fact; z*=fact; return *this; }
00103 };
00104
00105
00106
00107 inline double dotprod(const vec3 &v1, const vec3 &v2)
00108 { return v1.x*v2.x + v1.y*v2.y + v1.z*v2.z; }
00109
00110
00111
00112 inline vec3 crossprod(const vec3 &a, const vec3 &b)
00113 { return vec3 (a.y*b.z - a.z*b.y, a.z*b.x - a.x*b.z, a.x*b.y - a.y*b.x); }
00114
00115
00116
00117 inline std::ostream &operator<< (std::ostream &os, const vec3 &v)
00118 {
00119 os << v.x << ", " << v.y << ", " << v.z << std::endl;
00120 return os;
00121 }
00122
00123
00124
00125 #endif